Six games for the browser, built by hand in JavaScript over a couple of weekends. No engines. No frameworks. No image or audio files. No build step. Every texture, every sound, every world is generated in code the moment the page loads. The newest one bends a single rule — it vendors Three.js — and makes everything else itself.
0 assets1 dependency, vendored, reluctantly<canvas> + WebGL + WebAudioview-source and see